The Dream Games blog
Straight from the table: tournaments, the games, and strategy. If you are new here, start with the first one.
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Practice is free, and it is where to start
Ten games, real boards, no stake and no record. How to use practice before you play for anything.
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When something goes wrong
Draws, dropped connections, an opponent who vanishes, a deposit that has not appeared. What happens, in plain terms.

Why every game here is pure skill
No dice, no cards, no random numbers. What that means for a game played for money, and what it obliges us to do.

How the money works
Depositing USDC, where your balance sits while you play, withdrawing, and keeping your account safe.

How tournaments work
One entry fee, a group stage, a knockout, and a pool that the top three share. What to expect before you enter your first one.

Playing in the lobby
How the lobby works: putting up a game, accepting somebody else’s, private links, and what happens to your stake.

How Rivals works
Ten divisions, one fixed stake in each, and a monthly season. How the Rivals ladder works and how you climb it.

How to play Chess
The board, the pieces, and every rule that matters, from castling to the four ways a game is drawn, plus how a staked match works on Dream Games.

How to play Draughts (8×8)
Flying kings, captures in every direction, and the longest-capture rule, plus how draughts differs from checkers and how a staked match works.

How to play Checkers (Standard)
One-step kings, forward-only captures, and the any-capture rule, plus how checkers differs from draughts and how a staked match works.

How to play Othello
Trap a line, flip it, count the discs: every rule of Othello, plus how a staked match works on Dream Games.

How to play Gomoku
Five or more in a row on a fifteen by fifteen board, the Swap2 opening explained simply, and how a staked match works.

How to play Xiangqi
The river, the palace, the cannons, and the facing generals: Chinese chess explained for chess players and beginners alike.

How to play Oware (Ayò)
Sowing, captures, the feeding rule, and why running out of moves does not lose, plus how a staked match works.

How to play Hex
One rule, no draws, and the swap that keeps the first move honest: Hex explained, plus how a staked match works.

How to play Dots and Boxes
Close a box, draw again: chains, the double-cross, and why a tie is impossible, plus how a staked match works.

How to play Wordgrid
Grow words from SHEEP a letter at a time: the paths, the dictionary, and the level-score rule, plus how a staked match works.