The games
Pick a game, play it head to head
The rules of every game in brief, how stakes and the fee work, and where to practise free or play for USDC.
- ChessCheckmate the king and the pot is yours. A stalemate or a repeated position is a draw.Rules, stakes and tournaments →
- Brazilian DraughtsKings fly the length of a diagonal, captures are compulsory, and you have to take the longest one on offer.Rules, stakes and tournaments →
- CheckersThe version most people grew up with. Kings step one square, and any capture on offer is fair game.Rules, stakes and tournaments →
- ReversiPlace a disc, flip the ones you trap. Whoever holds more discs at the end takes the pot.Rules, stakes and tournaments →
- GomokuFive in a row on a fifteen by fifteen grid, and more than five still counts. The Swap2 opening lets the second player take either colour, so going first is no advantage.Rules, stakes and tournaments →
- XiangqiChinese chess, played on the points of a nine by ten board. Checkmate wins, and so does leaving your opponent with no legal move at all. Checking forever loses.Rules, stakes and tournaments →
- Mancala (Oware)Sow seeds anticlockwise round twelve houses, capturing where you land on two or three. Always leave your opponent a move. First to twenty-five seeds wins, and running out of moves does not lose here; the seeds decide.Rules, stakes and tournaments →
- HexConnect your two sides of a field of hexagons, red top to bottom, blue left to right. The second player may steal your opening move. Nobody can draw a game of Hex.Rules, stakes and tournaments →
- Dots and BoxesDraw a line between two dots. Close a box and it is yours, and you draw again, so one move can run a chain. Most of the twenty-five boxes takes the pot.Rules, stakes and tournaments →
- WordgridAdd a letter each turn and spell a new word through it; longer words score more. When the grid fills the higher score takes the pot, and a level score goes to the second player.Rules, stakes and tournaments →