Dream Games
Ten divisions · one fixed stake · quickplay

Rivals

Tick the games you will play and we pair you with somebody online at your division's stake. Win and you climb, lose and you slide, and the season resets every month.

Season ends in Counts refresh about every 30 seconds. They are the real numbers, never padded.

Your position and the queue

Where you would start

Everybody starts in Division 10

No placement games and no rating to earn first. Your first Rivals game is 5 USDC, and ten stages later you are in Division 9. Each division above has one fixed stake, so you always know what a game costs before you queue.

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10

Ten stages to a division. Stages 1 and 5 are checkpoints that absorb three losses each per season.

Checking the queue…

Demonstration

Play a night on the ladder

Press a result and watch what it does. Streaks, checkpoints, promotion and relegation all behave exactly as they will when it is your own position. This is a demonstration starting from Division 10, stage 1.

Division 10Stage 1 of 10 · 5 USDC a game
No streak
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
Checkpoint · stage 13 losses left
Checkpoint · stage 53 losses left

Nothing here touches your account and no money moves.

Your movement log

Every move on the ladder is written down with the reason for it, so the answer to "why did I drop" is always on record. This is the shape of that log.

  1. Season opened in Division 10, stage 1Press a result to move

Reach Division 9 in this run and the promotion bonus of 25 XP is paid once, the first time you get there.

The ladder

One fixed stake per division. Player counts are this season's real numbers.

EliteAbove Division 1 · no stages
500 USDC—
Division 1One promotion below Elite
150 USDC—
Division 2Ten stages to clear
100 USDC—
Division 3Ten stages to clear
80 USDC—
Division 4Ten stages to clear
60 USDC—
Division 5Ten stages to clear
40 USDC—
Division 6Ten stages to clear
30 USDC—
Division 7Ten stages to clear
20 USDC—
Division 8Ten stages to clear
15 USDC—
Division 9Ten stages to clear
10 USDC—
Division 10Where everybody starts
5 USDC—

Pairings across two divisions play at the lower of the two stakes, and each player's ladder moves at their own position. Pot is both stakes together, the winner takes it less a tenth, and a draw refunds both sides in full.

How it works, in full

Every rule that moves you, costs you or resets you, in the order you will meet them.

WinUp one stage. Win twice in a row and the streak starts: from the second win onward each one is worth two stages, until a draw or a loss ends it.
DrawYou hold your stage and your streak ends. Both stakes come back in full with nothing taken off them.
LossDown one stage, unless a checkpoint absorbs it. Running your clock out and resigning are both losses.
UpPass the top stage and you are promoted to stage 1 of the division above, with a one-time XP bonus for reaching it.
DownFall below stage 1 and you are relegated to the top stage of the division below, at that division's smaller stake.
Checkpoints are a cushion, not a shield

Stages 1 and 5 each absorb three losses a season instead of dropping you. The counter is on your card above, and once it is empty that checkpoint is broken until the season resets.

One stake per division

You never name a figure. Division 10 is 5 USDC and Division 1 is 150, and the stake follows your position. The pot is both stakes, we take a tenth of it on a result, and a draw gives both players everything back.

Elite, above Division 1

Win at the top of Division 1 and you reach Elite, the top of the ladder, and collect its 1000 XP bonus once that season. Elite plays at 500 USDC a game with no stages and no relegation: results are recorded, your place is held, and only the new season moves you. Everybody restarts two divisions below where they finished, so Elite is earned again every month. If the queue pairs you with a Division 1 player, the game is played at the lower of the two stakes.

The stake leaves at pairing

Nothing is taken while you wait. The moment two tickets are matched both stakes are debited and the board opens. If either debit fails the pairing is cancelled and the other player is refunded and put back at the front.

We hold your balance

Your balance sits with the platform between games, the same as everywhere else on Dream Games, and a stake is held there while a game runs. Payouts land back in that balance and you withdraw when you want.

Only matched games count

Open lobby games and private invites never move the ladder, at any stake. If we did not choose the pairing, it is not a Rivals result.

Every number here is real

Players online, players waiting, players per division. If the answer is nobody, the page says nobody. We never pad a count to make the room look busier than it is.

XP for reaching a division

Paid once per division per season, the first time you get there. Match XP for the games themselves is unchanged and lands as usual.

Elite1000
D925
D850
D775
D6100
D5150
D4200
D3300
D2450
D1600

XP is a score, not money. It ranks you on the leaderboard and breaks ties in tournaments.

Seasons and the reset

A season is a calendar month. When one ends, everybody moves back two divisions from where they finished and starts again at stage 1.

Finish in EliteRestart in 2
Finish in Division 3Restart in 5
Finish in Division 8Restart in 10
Finish in Division 10Restart in 10

Nobody ever restarts below Division 10. Checkpoints come back full, streaks and counters clear, and every promotion bonus can be earned again in the new season.

Every count on this page is the real one.